Leaf Storm

grass
Move Power
str, dex
Move Time
1 action
PP
3
Duration
instantaneous
Range
60ft

You whip up a powerful storm of leaves in a 40 foot circle, centered on a point within range. All creatures in the area must make a DEX save against your Move DC, taking 5d4 + MOVE grass damage on a fail, or half as much on a success. After activating this move, you are sapped of energy. On any damaging move you activate before the end of your next turn, reduce the damage dealt by your MOVE modifier.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.

Contest
beauty
Appeal
6
Jam
0
Effect
A very appealing move, but after using this move, the user is more easily startled.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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