Luster Purge
psychic- Move Power
- dex, wis
- Move Time
- 1 action
- PP
- 3
- Duration
- 1 round
- Range
- self (30ft radius)
You create a blinding bright light that damages creature's eyes and may lower their defense. Creatures in range must make a CON save against your Move DC, taking 3d10 + MOVE psychic damage on a failure, or half as much on a success. For creatures that fail by 5 or more, any attack against them has advantage until the end of your next turn.
At Higher Levels: The damage dice roll for this move changes to 6d6 at level 5, 8d6 at level 10, and 7d12 at level 17.
- Contest
- clever
- Appeal
- 2
- Jam
- 1
- Effect
- Badly startles Pokemon that used a move of the same type.