Mega Punch
normal- Move Power
- str
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- melee
You strike out with a hard punch Make a melee attack against a target, doing 2d6 + MOVE normal damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
- Contest
- tough
- Appeal
- 3
- Jam
- 0
- Effect
- An appealing move that can be used repeatedly without boring the audience.