Moongeist Beam
ghost- Move Power
- dex, wis
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- self (100ft line)
You emit a sinister ray that explodes out from you in a 100 foot line, 5 feet wide. All creatures caught in the blast must make a DEX save against your Move DC, taking 5d6 + MOVE ghost damage on a failure or half as much on a success. This attack ignores any of the creatures abilities that would affect the user's ability to hit or deal full damage.
At Higher Levels: The damage dice roll for this move changes to 4d10 at level 5, 6d10 at level 10, and 8d12 at level 17.