Morning Sun

normal
Move Power
wis, cha
Move Time
1 action
PP
3
Duration
instantaneous
Range
self

A ray of sunlight shines upon you, basking you in healing light. The user gains 2d12 + MOVE hit points. If this move is activated at night, halve the total healing.

At Higher Levels: The healing dice roll for this move changes to 3d10 at level 5, 7d6 at level 10, and 8d8 at level 17.

Contest
beauty
Appeal
1
Jam
0
Effect
Effectiveness varies depending on when it is used.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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