Morning Sun
normal- Move Power
- wis, cha
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- self
A ray of sunlight shines upon you, basking you in healing light. The user gains 2d12 + MOVE hit points. If this move is activated at night, halve the total healing.
At Higher Levels: The healing dice roll for this move changes to 3d10 at level 5, 7d6 at level 10, and 8d8 at level 17.
- Contest
- beauty
- Appeal
- 1
- Jam
- 0
- Effect
- Effectiveness varies depending on when it is used.