Nature Power
normal- Move Power
- varies
- Move Time
- 1 action
- PP
- 10
- Duration
- varies
- Range
- varies
You call upon the powers of nature nearby and activate a move based on the terrain. The DM gets final say on what move you activate, but here are example terrain types:
Terrain | Move |
---|---|
Cities, Roads, Buildings | Swift |
Sandy areas | Earthquake |
Volcanos, Lava areas | Fire Blast |
Caves, Dark areas | Shadow Ball |
Rocky terrain, Mountains | Rock Slide |
Fields, Plains | Stun Spore |
Forests, Tall grasslands | Razor Leaf |
Ponds, Swamps | Bubble Beam |
At sea | Surf |
Underwater | Hydro Pump |
Snowy | Blizzard |
- Contest
- beauty
- Appeal
- 1
- Jam
- 0
- Effect
- Works better the more excited the crowd is.