Needle Arm

grass
Move Power
dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

Your arms turn to jagged, thorny needles as you strike a creature. Make a melee attack on a creature, dealing 1d10 + MOVE grass damage on a hit. If the natural attack roll is a 15 or more, the target flinches.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

Contest
clever
Appeal
4
Jam
0
Effect
Quite an appealing move. Type Berry Normal Chilan Fire Cherri, Occa Water Chesto, Passho Electric Pecha, Waccan Grass Rawst, Rindo Ice Aspear, Yache Fighting Leppa, Chople Poison Oran, Kebia Ground Persim, Shucca Type Berry Flying Lum, Coba Psychic Sitrus, Payapa Bug Tanga Rock Charti Ghost Kasib Dragon Haban Dark Colbur Steel Babiri, Razz Fairy Roseli

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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