Night Shade

ghost
Move Power
wis, int
Move Time
1 action
PP
10
Duration
instantaneous
Range
60ft

You hit a target with a necrotic wave of dark energy. Make a ranged attack against a target. On a hit, deal an amount of ghost damage equal to 1d6 + the user’s level.

At Higher Levels: The damage dice roll for this move changes to 2d4+Level at level 5, 1d12+Level at level 10, and 4d4+Level at level 17. Type Berry Normal Chilan Fire Cherri, Occa Water Chesto, Passho Electric Pecha, Waccan Grass Rawst, Rindo Ice Aspear, Yache Fighting Leppa, Chople Poison Oran, Kebia Ground Persim, Shucca Type Berry Flying Lum, Coba Psychic Sitrus, Payapa Bug Tanga Rock Charti Ghost Kasib Dragon Haban Dark Colbur Steel Babiri, Razz Fairy Roseli

Contest
clever
Appeal
3
Jam
0
Effect
An appealing move that can be used repeatedly without boring the audience.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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