Nightmare
ghost- Move Power
- wis, cha
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- self (60ft radius)
You create a horrible nightmare in the mind of any sleeping creature in a 120 foot circle around you, inflicting 3d6 + MOVE ghost damage automatically. This move does not wake a sleeping creature.
At Higher Levels: The damage dice roll for this move changes to 4d6 at level 5, 5d6 at level 10, and 6d6 at level 17.
- Contest
- clever
- Appeal
- 1
- Jam
- 3
- Effect
- Badly startles all of the other Pokemon to act before the user.