Odor Sleuth
normal- Move Power
- none
- Move Time
- 1 action
- PP
- 3
- Duration
- 1 minute, concentration
- Range
- 30ft, self
When you activate this move, choose a target in range. For the duration, the target cannot activate any move that would increase its AC. If it has already activated such a move, the effect ends immediately. In addition, for the duration, no creature in range has immunity to your Ghost, Normal, or Fighting-type moves.
- Contest
- clever
- Appeal
- 2
- Jam
- 0
- Effect
- Prevents the user from being startled one time this turn.