Ominous Wind
ghost- Move Power
- wis, dex
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- 40ft
You stir up a gust of repulsive wind that strikes a creature in range. Make a ranged attack, dealing 1d10 + MOVE ghost damage on a hit. On a natural attack roll of 19 or 20, increase all of your ability scores by +1 while you remain in battle.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
- Contest
- beauty
- Appeal
- 1
- Jam
- 0
- Effect
- Gets the Pokemon pumped up. Helps prevent nervousness, too.