Overdrive
electric- Move Power
- str, cha
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- self (40ft radius)
You create a deafening, explosive sound that damages all creatures within 20 feet of you. Force any creature in range to make a CON save against your Move DC, taking 2d12 + MOVE electric damage on a failure, or half as much on a success.
At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.