Overdrive

electric
Move Power
str, cha
Move Time
1 action
PP
3
Duration
instantaneous
Range
self (40ft radius)

You create a deafening, explosive sound that damages all creatures within 20 feet of you. Force any creature in range to make a CON save against your Move DC, taking 2d12 + MOVE electric damage on a failure, or half as much on a success.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.

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