Perish Song

normal
Move Power
cha
Move Time
1 action
PP
3
Duration
3 rounds
Range
self (80ft line)

You perform a song with devastating consequences to creatures that hear it. All creatures in range (including you) must make a CON saving throw against your Move DC. For any that fail, they faint in 3 rounds, on their turn, unless fleeing or switched out by their trainer before the end of the three rounds.

Contest
beauty
Appeal
4
Jam
0
Effect
Makes the audience quickly grow bored when an appeal move has little effect.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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