Phantom Force
ghost- Move Power
- dex, wis
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- melee
You disappear from view and prepare to surprise your target with an attack. When you activate this move, you become invisible and immune to any attacks of opportunity. You cannot be targeted by attacks while you are invisible. On your next turn, you use your action to reappear and make a melee attack against a creature, with advantage, dealing 2d8 + MOVE ghost damage on a successful hit. Protect and Detect reactions may not be used when hit by this attack.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
- Contest
- cool
- Appeal
- 1
- Jam
- 0
- Effect
- Prevents the user from being startled until the turn ends.