Play Nice
normal- Move Power
- cha
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 30ft
You convince a creature that you mean it no harm. Force a creature to make a CHA saving throw against your Move DC. On a failure, any attack the target makes on its next turn is rolled at disadvantage. If the target activates a move that requires a saving throw, you have advantage on the roll.
- Contest
- cute
- Appeal
- 1
- Jam
- 0
- Effect
- Works better the more excited the crowd is.