Poison Gas
poison- Move Power
- con
- Move Time
- 1 action
- PP
- 10
- Duration
- 1 round
- Range
- 30ft
You create a fog of poisonous gas in a 15 foot radius, centered on a point within range. Creatures that begin their turn in the area take 1d4 + MOVE poison damage and must succeed on a CON save against your Move DC or become poisoned. The gas cloud dissipates at the beginning of your next turn.
At Higher Levels: The damage dice roll for this move changes to 1d6 at level 5, 1d8 at level 10, and 2d6 at level 17.
- Contest
- clever
- Appeal
- 3
- Jam
- 0
- Effect
- Makes audience expect little of other contestants.