Poison Gas

poison
Move Power
con
Move Time
1 action
PP
10
Duration
1 round
Range
30ft

You create a fog of poisonous gas in a 15 foot radius, centered on a point within range. Creatures that begin their turn in the area take 1d4 + MOVE poison damage and must succeed on a CON save against your Move DC or become poisoned. The gas cloud dissipates at the beginning of your next turn.

At Higher Levels: The damage dice roll for this move changes to 1d6 at level 5, 1d8 at level 10, and 2d6 at level 17.

Contest
clever
Appeal
3
Jam
0
Effect
Makes audience expect little of other contestants.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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