Poison Sting
poison- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- melee
You strike out at a creature with a poisonous sting. Make a melee attack roll against a target, doing 1d4 + MOVE poison damage on a hit. If the natural attack roll is 18 or more, the creature is poisoned.
At Higher Levels: The damage dice roll for this move changes to 1d6 at level 5, 1d8 at level 10, and 2d6 at level 17.
Optional Rules:
Instead of natural roll of 18 or higher, target makes a CON save against your MOVE DC, becoming poisoned on failure.
- Contest
- clever
- Appeal
- 2
- Jam
- 3
- Effect
- Startles the last Pokemon to act before the user.