Poison Tail
poison- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- melee
Poisonous barbs sprout from your tail as you swing it at a creature. Make a melee attack against a creature, dealing 1d8 + MOVE poison damage on a hit. If the natural attack roll is a 19 or 20, the move scores a critical hit and the target is poisoned.
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.
- Contest
- clever
- Appeal
- 3
- Jam
- 0
- Effect
- Brings down the energy of any Pokemon that have already used a move this turn.