Prismatic Laser
psychic- Move Power
- dex, wis
- Move Time
- 1 action, recharge
- PP
- 5
- Duration
- instantaneous
- Range
- self (60ft line)
You use the power of a prism to fire a collection of dangerous lasers in a 60 foot line, 5ft wide. Any creature caught in the line must succeed a DEX save or take 4d6 + MOVE psychic damage on a fail, and half as much on a save. This move cannot be used on consecutive turns by the same creature.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 6d8 at level 10, and 6d12 at level 17.