Psychic
psychic- Move Power
- int, wis
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 40ft
You tap into a target’s mind, damaging their will to fight. Make a ranged attack on a creature in range, doing 2d8 + MOVE psychic damage on a hit. If the natural attack roll is 18 or higher, the target becomes confused.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
- Contest
- clever
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.