Punishment

dark
Move Power
str, wis
Move Time
1 action
PP
3
Duration
instantaneous
Range
30ft

You send dark energy to punish a creature. Make a ranged attack against a creature, dealing 1d10 + MOVE dark damage on a hit. If the target is currently under the influence of a move or ability that boosts its attack, damage, or AC, increase the damage by one damage dice for each effect.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d10 at level 17.

Contest
cool
Appeal
2
Jam
1
Effect
Badly startles Pokemon that the audience has high expectations of.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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