Punishment
dark- Move Power
- str, wis
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- 30ft
You send dark energy to punish a creature. Make a ranged attack against a creature, dealing 1d10 + MOVE dark damage on a hit. If the target is currently under the influence of a move or ability that boosts its attack, damage, or AC, increase the damage by one damage dice for each effect.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d10 at level 17.
- Contest
- cool
- Appeal
- 2
- Jam
- 1
- Effect
- Badly startles Pokemon that the audience has high expectations of.