Quash
dark- Move Power
- str, wis
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 30ft
You send dark energy at a creature in range, reducing their will to fight. The target must make a WIS save against your Move DC. On a failure, it must move to the bottom of the initiative order for this round only. Targets that have already taken their turn in this round are unaffected.
- Contest
- clever
- Appeal
- 3
- Jam
- 0
- Effect
- Causes the user to move earlier on the next turn.