Quick Guard

fighting
Move Power
none
Move Time
1 reaction
PP
3
Duration
instantaneous
Range
30ft

You have the ability to rush to the aid of an ally at the start of combat. If an ally in range (or you) is attacked on the very first turn of the very first round of combat, you may use your reaction to negate any damage dealt.

Contest
cool
Appeal
2
Jam
0
Effect
Works great if the user goes first this turn.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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