Rage Fist

ghost
Move Power
str
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You convert your rage into energy to attack. You make a melee attack against a creature in range, doing 1d8 + MOVE ghost damage on a hit. This moves deals 1 additional damage for every 10 points of HP you have below your maximum HP.

At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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