Rage Fist
ghost- Move Power
- str
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You convert your rage into energy to attack. You make a melee attack against a creature in range, doing 1d8 + MOVE ghost damage on a hit. This moves deals 1 additional damage for every 10 points of HP you have below your maximum HP.
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.