Recover
normal- Move Power
- wis, cha
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 30ft
You extend a healing energy to recover the hit points of a creature in range. The target regains 1d6 + MOVE hit points.
At Higher Levels: The dice roll for healing increases to 2d6 at level 5, 4d6 at level 10, and 6d6 at level 17.
- Contest
- clever
- Appeal
- 2
- Jam
- 0
- Effect
- Works well if it is the same type as the move used by the last Pokemon.