Recover

normal
Move Power
wis, cha
Move Time
1 action
PP
10
Duration
instantaneous
Range
30ft

You extend a healing energy to recover the hit points of a creature in range. The target regains 1d6 + MOVE hit points.

At Higher Levels: The dice roll for healing increases to 2d6 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest
clever
Appeal
2
Jam
0
Effect
Works well if it is the same type as the move used by the last Pokemon.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

Something went wrong...

You can help by reporting this error!