Relic Song
normal- Move Power
- cha, wis
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- self (20ft radius)
You sing an ancient song that damages creatures in range with the chance to put them asleep. Any creature in a 40 foot circle, centered on you, must make a CON save against your Move DC, taking 1d12 + MOVE normal damage on a failure, or half as much ona success. Any creature that fails the save by 5 or more is put to sleep.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.
- Contest
- beauty
- Appeal
- 2
- Jam
- 0
- Effect
- Makes the remaining Pokemon nervous.