Rest
psychic- Move Power
- wis, cha
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- self
When you activate this move, you fall asleep after the end of your turn, but recover 4d6 + MOVE hit points in the process. You do not regain health if you do not fall asleep.
At Higher Levels: The dice roll for healing increases to 6d6 at level 5, 8d6 at level 10, and 8d10 at level 17.
- Contest
- cute
- Appeal
- 1
- Jam
- 0
- Effect
- Prevents the user from being startled until the turn ends.