Roar
normal- Move Power
- str, cha
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- self (15ft radius)
You release an intimidating roar at all opponents within 15 feet of you. Opponents that can hear you must make a WIS save against your Move DC. On a fail, the creature is frightened and is forced to immediately move up to its speed in a straight line away from you, or until met with an impeding force (does not provoke attacks of opportunity). A creature frightened in this way must make a WIS save against your Move DC at the end of each of its turns to remove the effect.
- Contest
- cool
- Appeal
- 3
- Jam
- 0
- Effect
- Causes the user to move later on the next turn.