Roar of Time
dragon- Move Power
- str, wis
- Move Time
- 1 action, recharge
- PP
- 3
- Duration
- instantaneous
- Range
- self (40ft radius)
You unleash a roar that has the power to distort time. All creatures within 40 feet of you must make a WIS save against your Move DC, taking 5d6 + MOVE dragon damage on a failure, or half as much on a success. For any creature that failed the save by 5 or more, you may immediately take another action against them. Roar of Time may not be used as one of the additional actions. This move drains you of energy, and you may not make any attack until after the end of your next turn.
At Higher Levels: The damage dice roll for this move changes to 4d10 at level 5, 6d10 at level 10, and 8d12 at level 17.
- Contest
- beauty
- Appeal
- 4
- Jam
- 4
- Effect
- Startles all other Pokemon. User cannot act in the next turn.