Rock Climb
normal- Move Power
- str
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You charge at a target with an attack that attempts to confuse. Make a melee attack, dealing 2d8 + MOVE normal damage on a hit. On natural attack rolls of 17 or higher, the target becomes confused.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
- Contest
- tough
- Appeal
- 3
- Jam
- 0
- Effect
- Makes audience expect little of other contestants.