Screech

normal
Move Power
con, cha
Move Time
1 action
PP
20
Duration
1 minute
Range
self (20ft radius)

You let out a horrible screech at creatures in a 20 foot radius, centered on you. The creatures must make a WIS save against your Move DC. On a fail, allies add +1 to any attack they target an affected creature with for the duration. This modifier can be stacked if a creature fails multiple screech saves, up to a maximum of +3.

Contest
clever
Appeal
3
Jam
0
Effect
Makes audience expect little of other contestants.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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