Screech
normal- Move Power
- con, cha
- Move Time
- 1 action
- PP
- 20
- Duration
- 1 minute
- Range
- self (20ft radius)
You let out a horrible screech at creatures in a 20 foot radius, centered on you. The creatures must make a WIS save against your Move DC. On a fail, allies add +1 to any attack they target an affected creature with for the duration. This modifier can be stacked if a creature fails multiple screech saves, up to a maximum of +3.
- Contest
- clever
- Appeal
- 3
- Jam
- 0
- Effect
- Makes audience expect little of other contestants.