Seismic Toss
fighting- Move Power
- str
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You attempt to throw a creature into the ground with tremendous force. Make a melee attack roll. On a hit, deal an amount of fighting damage equal to 1d6 + the user’s level. Seismic Toss results in a critical hit on 19s and 20s.
At Higher Levels: The damage dice roll for this move changes to 2d4+Level at level 5, 1d12+Level at level 10, and 4d4+Level at level 17.
- Contest
- tough
- Appeal
- 3
- Jam
- 0
- Effect
- An appealing move that can be used repeatedly without boring the audience.