Shadow Ball
ghost- Move Power
- dex, wis
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 60ft
You hurl a sphere of magical darkness at a creature. Make a ranged attack, doing 2d6 + MOVE ghost damage on a hit. On a hit, the ball expands and covers the creatures face, granting them a -2 to hit on any attack they make before the end of their next turn.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
- Contest
- clever
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.