Shadow Force
ghost- Move Power
- dex, wis
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- 80ft
You disappear from view and prepare to surprise a target with an attack. When you activate this move, you become invisible and immune to any attacks of opportunity. You cannot be targeted by attacks while you are invisible. On your next turn, you use may your action to reappear at a point within range and make a melee attack against a creature, with advantage, dealing 4d6 + MOVE ghost damage on a successful hit. Protect and Detect reactions may not be used when hit by this attack.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 6d8 at level 10, and 6d12 at level 17.
- Contest
- cool
- Appeal
- 1
- Jam
- 0
- Effect
- Prevents the user from being startled until the turn ends.