Shadow Sneak
ghost- Move Power
- dex, wis
- Move Time
- 1 bonus action
- PP
- 20
- Duration
- instantaneous
- Range
- melee (15ft reach)
You extend your shadow to strike a creature from behind. As a bonus action, you can control your shadow to make a melee attack roll against a target within range, dealing 1d4 ghost damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 1d6 at level 5, 1d10 at level 10, and 1d12 at level 17.
- Contest
- clever
- Appeal
- 3
- Jam
- 0
- Effect
- Causes the user to move earlier on the next turn.