Shell Side Arm

poison
Move Power
str, dex, wis
Move Time
1 action
PP
5
Duration
instantaneous
Range
30ft

You fire acidic ooze from your side-arm. Make a ranged attack on a creature in range, doing 2d8 + MOVE poison damage on a hit. On a hit, the target makes a CON save, becoming poisoned on failure.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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