Shore Up
ground- Move Power
- con
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- self
You use the power of the earth around you to help heal your wounds, recovering 2d8 + MOVE hit points. If used during a Sandstorm, your MOVE modifier is doubled.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.