Signal Beam
bug- Move Power
- dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 80ft
A flashing beam strikes a creature in range. Make a ranged attack roll against a creature, dealing 1d12 + MOVE bug damage on a hit. On a natural attack roll of 19 or 20, the beam confuses the target.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.
Optional Rules:
Instead of natural roll of 19 or 20, target makes a WIS save against your MOVE DC, becoming confused on failure.
- Contest
- beauty
- Appeal
- 3
- Jam
- 0
- Effect
- Makes the audience expect little of the other contestants.