Skull Bash
normal- Move Power
- str
- Move Time
- 1 action, charge
- PP
- 3
- Duration
- 1 round, concentration
- Range
- 50ft
When you use this move, you lower your head and prepare to strike a target within range. On your next turn’s action, if you keep your concentration, you charge at a creature in range, ignoring your walking speed and any opportunity attacks you may incur. Make a melee attack roll, doing 5d4 + MOVE normal damage on a hit. A creature hit with this attack must succeed on a STR saving throw against your Move DC or be knocked prone.
At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.
- Contest
- tough
- Appeal
- 3
- Jam
- 0
- Effect
- Affected by how well the previous Pokemon’s move went.