Skull Bash

normal
Move Power
str
Move Time
1 action, charge
PP
3
Duration
1 round, concentration
Range
50ft

When you use this move, you lower your head and prepare to strike a target within range. On your next turn’s action, if you keep your concentration, you charge at a creature in range, ignoring your walking speed and any opportunity attacks you may incur. Make a melee attack roll, doing 5d4 + MOVE normal damage on a hit. A creature hit with this attack must succeed on a STR saving throw against your Move DC or be knocked prone.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.

Contest
tough
Appeal
3
Jam
0
Effect
Affected by how well the previous Pokemon’s move went.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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