Sparkling Aria
water- Move Power
- dex, cha
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- self (10ft radius)
You burst into song, unleashing a flurry of bubbles in a 20 foot circle, centered on you. All creatures in range must make a DEX save or take 2d8 + MOVE water damage on a fail and half as much on a save. Any creature suffering from the burned condition will be cured upon touching the bubbles.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.