Spirit Shackle
ghost- Move Power
- dex, cha
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 50ft
You employ dark energy to stitch a creature’s shadow to the ground. Make a ranged attack, dealing 2d6 + MOVE ghost damage on a hit. On hit, the target is unable to flee or switch out while the user remains in battle.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.