Spit Up
normal- Move Power
- con, dex
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 30ft
The power of energy stored by Stockpile is released against a target. Make a ranged attack against a creature, dealing a base 1d6 + Move normal damage on a hit. The dice roll is doubled if two rounds of energy were Stockpiled. The dice roll is tripled if three rounds of energy were Stockpiled.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
- Contest
- tough
- Appeal
- 1
- Jam
- 0
- Effect
- Works well if the user is pumped up.