Spite

ghost
Move Power
wis
Move Time
1 reaction
PP
3
Duration
instantaneous
Range
30ft

When hit with an attack, you can spend a reaction to attempt to drain the attacker’s PP, if they are in range. Force the attacker to make a WIS save against your Move DC. On a fail, roll a d4. The PP of the move that attacked you is decreased by that number.

At Higher Levels: PP is drained by 1d6 at level 5, 1d8 at level 10, and 1d10 at level 17.

Contest
tough
Appeal
2
Jam
1
Effect
Badly startles all Pokemon that successfully showed their appeal.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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