Steam Eruption
water- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- self (20ft cone)
You shoot out a cone of intensely hot steam from your body, immersing creatures in range. Any creature in the area must make a DEX save against your Move DC, taking 3d6 + MOVE water damage on a failure, or half as much on a success. If a target fails the save by 5 or more, it becomes burned.
At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 6d6 at level 10, and 7d8 at level 17.
- Contest
- beauty
- Appeal
- 3
- Jam
- 0
- Effect
- Excites the audience a lot if used last.