Stored Power
psychic- Move Power
- str, wis
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 30ft
You use your psychic energy to attack with stored power. Make a ranged attack, dealing 1d6 + MOVE psychic damage on a hit. Add an additional damage dice for each stat-changing effect currently applied to the user. (For example, if you or an ally has activated a move(s) that is currently boosting the user's AC, speed, and STAB, add three additional damage dice. A move that affects multiple ability scores is considered "one" effect for this boost)
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 3d6 at level 10, and 4d6 at level 17.
- Contest
- clever
- Appeal
- 1
- Jam
- 0
- Effect
- Works well if the user is pumped up.