Submission
fighting- Move Power
- str
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You attempt a forceful grapple on a target. Make a melee attack, doing 2d6 + MOVE fighting damage on a hit, but taking a quarter of the damage dealt in recoil. On a hit, the target is grappled. At the beginning of each of its turns, it may attempt to escape with a STR save against your Move DC. While a creature is grappled, this move can be activated again as a bonus action with an automatic hit, dealing 2d6 fighting damage with a quarter of the damage dealt in typeless recoil.
At Higher Levels: The damage dice rolls for this move change to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
- Contest
- cool
- Appeal
- 6
- Jam
- 0
- Effect
- A very appealing move, but after using this move, the user is more easily startled.