Synchronoise
psychic- Move Power
- wis, cha
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- self (20ft radius)
You emit a strange soundwave that only damages creature that share a type with you. Any creature within a 40 foot circle that shares at least one of your types must make a CON save against your Move DC, taking 2d10 + MOVE psychic damage on a failure, or half as much on a success.
At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.
- Contest
- clever
- Appeal
- 2
- Jam
- 0
- Effect
- Works well if it is the same type as the move used by the last Pokemon.