Tail Whip
normal- Move Power
- cha, dex
- Move Time
- 1 action
- PP
- 15
- Duration
- 1 minute
- Range
- 100ft
You shake your tail at a target, distracting it and opening up its defenses. The creature must make a WIS save against your Move DC. On a fail, allies add +1 to any attack they target it with for the duration. This modifier can be stacked if it fails multiple tail whip saves, up to a maximum of +5.
- Contest
- cute
- Appeal
- 2
- Jam
- 0
- Effect
- Works great if the user goes last this turn.