Tailwind

flying
Move Power
none
Move Time
1 action
PP
3
Duration
1 minute, concentration
Range
self (30ft radius)

You whip up a turbulent whirlwind that boosts the speed of all allies in a 60 foot circle, centered on you. You and any ally that starts their turn inside the area has their speed doubled until the end of their turn.

Contest
cool
Appeal
3
Jam
0
Effect
Causes the user to move earlier on the next turn.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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