Telekinesis
psychic- Move Power
- wis, int
- Move Time
- 1 action
- PP
- 3
- Duration
- 3 rounds, concentration
- Range
- 20ft
You use your psychic power to attempt to hold a creature above the ground, making it vulnerable to attacks. Force a creature in range to make a CON save against your Move DC. On a failure, the creature is grappled and restrained for the duration, unable to release itself as long as you hold your concentration. While grappled, the creature is considered Raised.
- Contest
- clever
- Appeal
- 2
- Jam
- 0
- Effect
- Makes the remaining Pokemon nervous.